Alien, in progress

I started the model in Zbrush. Here are the Zspheres.

Converted to polygons

Back in Maya I moved the edge loops around to better follow the muscles then I brought the model back into Zbrush for most of the rest of the work.

In Maya, I split the geometry down the middle then duplicated it over and merged the 2 halves together.

I broke the model down into 6 parts to make blend targets for morphing. As it turns out, I'm only going to use blends for the head. The rest of the body will use a muscle system as part of its deformation.

Test rendering.

Here is the basic skeleton which is being rigged. This skeleton will become the control rig.

Here is the skeleton (control rig) with a broken, low res version on the model. I'll use this model on the control rig for animating. I'll then attach the control rig to the bound rig (the skeleton inside the hi res model) for rendering.

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